🎲 GM Quick Reference

Fast tables for when the party zigs and you need a name, a rumor, or a wrinkle now. Everything here is system-agnostic — for how hard anything is, reach for the Difficulty Ladder.

👤 Quick Names

d20Result
1Aldric
2Mara
3Bryn
4Doran
5Edda
6Fenn
7Gwen
8Harl
9Isolde
10Joss
11Kerra
12Loren
13Perrin
14Rowan
15Sable
16Tamsin
17Ulric
18Vesna
19Wyn
20Zara

🗣️ Rumors & Whispers

d10Result
1The miller hasn't been seen in a week, and his wheel still turns.
2There's old gold in the barrow on the hill — and a reason no one digs.
3The new magistrate is not who they say they are.
4Cattle are going missing on the east road, bones left behind.
5A door appeared in the cellar of the old inn that wasn't there before.
6The lord's heir has taken to wandering the woods at night.
7Someone is paying good coin for any book with a black seal.
8The well water tastes of iron since the storm.
9A stranger lost a fortune at dice and laughed about it.
10The temple bell rang at midnight, and no one was in the tower.

🎭 NPC Quirks

d10Result
1Won't meet your eye, but watches when you look away.
2Repeats your last few words before answering.
3Always eating something.
4Speaks of themselves in the third person.
5Flinches at loud noises.
6Compulsively tidies as they talk.
7Laughs at the wrong moments.
8Counts coins, cards, or steps under their breath.
9Wears mismatched finery and rags.
10Trusts animals more than people.

⚡ Scene Complications

d10Result
1The wrong person overhears.
2A sudden downpour empties the street — or fills it.
3An old debt comes calling at the worst moment.
4Someone faints, picks a fight, or bursts into tears.
5The thing they came for is already gone.
6A child witnesses what shouldn't be seen.
7The exit they planned is now blocked or watched.
8A friendly face turns out to be working for the other side.
9Time runs shorter than they thought.
10They're mistaken for someone else — for good or ill.