🦑 Horror RPG Resources
Welcome to the Horror section. Everything here is system-agnostic and wholly ours — descriptive content you can drop into RPGAnywhere or any other rules set. Cosmic horror, investigation, survival; the generators and references adapt to your table, and the dark beneath them all is the Abyssal Dark.
📖 Reference Materials
GM Quick Reference
Essential on-the-spot tables for names, whispers, and investigation complications.
- ✓ Investigator Names (d100)
- ✓ Rumors & Whispers (2d10)
- ✓ Quick Loot (2d10)
- ✓ NPC Quirks (2d10)
Investigation Mechanics
The Three Clue Rule, investigation design, and mystery structure.
- ✓ Three Clue Rule
- ✓ Clue Hierarchies
- ✓ Floating Clues
The Dread Framework
A universal, descriptive way to track how horror wears on a character. In RPGAnywhere, it maps to Stability.
- ✓ The Dread Ladder
- ✓ Gaining & Recovering Dread
- ✓ Works in any system
Atmosphere & Dread Tables
d100 tables for atmospheric horror elements and environmental dread.
- ✓ Atmospheric Elements
- ✓ Environmental Horror
- ✓ Location Oddities
Horror Encounters
Random encounter tables for urban, rural, and investigation scenarios.
- ✓ Urban Horror
- ✓ Investigation Complications
- ✓ Supernatural Events
The Abyssal Dark
Our own cosmic-horror mythology — the presences beneath the world and their signs.
- ✓ The Great Presences
- ✓ Signs of Its Nearness
- ✓ Wholly owned, any system
Downtime Activities
Research, recovery, and investigation activities between scenarios.
- ✓ Occult Research
- ✓ Mental Recovery
- ✓ Investigation Prep
Dread Reactions
Descriptive reactions as characters slip down the Dread ladder — momentary, lingering, and lasting.
- ✓ Momentary Reactions
- ✓ Lingering Effects
- ✓ Lasting Fractures
🎲 Generators
NPC Generator
The people of a horror story — ordinary, complicit, or quietly touched by something wrong.
Available NowCult Generator
A cult's friendly public face and the horror beneath — sworn to the Abyssal Dark.
Available NowInvestigation Generator
A full mystery — hook, clues, red herrings, and the truth beneath.
Available NowNightmare Generator
A nightmare's setting, the wrongness at its heart, and the dread it leaves behind.
Available NowEntity Generator
Conjure an entity of the Abyssal Dark — how it manifests, what it wants, what it costs to face.
Available Now📚 Resources
Bestiary of the Abyssal Dark
Original, owned creatures — described, never statted, ready for any system.
- ✓ Six classifications
- ✓ Signs, behavior & vulnerabilities
- ✓ Pairs with the Entity Generator
Investigation Design Guide
Deep dive into designing compelling investigation scenarios.
- ✓ Mystery Structure
- ✓ Pacing & Revelations
- ✓ Clue Design Tips
Running Horror (Any System)
Turn rules-neutral material into genuine dread, whatever you play.
- ✓ What horror asks of your rules
- ✓ Pacing the dread
- ✓ Table techniques
💡 Tips for Using These Tools
For GMs
- Lean on the Dread Framework during tense sessions
- Apply the Three Clue Rule to all mysteries
- Bookmark investigation reference pages
- Use atmosphere tables for improvisation
- Step characters down the Dread ladder as the horror lands
Adapting to Your System
- Everything works with any horror system
- Map Dread to your system's strain mechanic — or use it as-is
- Convert difficulty ratings as needed
- Mix and match investigation styles
- Focus on atmosphere over mechanics