📑 Quick Jump
🏙️ Urban Encounters (2d10)
Supernatural encounters in city or downtown settings.
| 2d10 | Encounter |
|---|---|
| 2 | Street lights flicker and die as something follows the group |
| 3 | Homeless person warns about "things that hunt at night" |
| 4 | Graffiti on wall changes when no one is looking |
| 5 | Shadowy figure seen in multiple locations impossibly fast |
| 6 | All the birds in area suddenly fly away in panic |
| 7 | Mysterious shop that wasn't there before (and won't be tomorrow) |
| 8 | Person passes by who looks exactly like someone who died |
| 9 | Alley that seems to go on forever, longer than it should |
| 10 | Strange symbols chalked on sidewalk, freshly drawn |
| 11 | All electronics within 50 feet malfunction simultaneously |
| 12 | Reflection in store window doesn't match what's actually on the street |
| 13 | Cab driver takes a route that shouldn't exist, arrives impossibly fast |
| 14 | Payphone rings; caller knows the party's names and current location |
| 15 | Crowd parts around an empty space no one acknowledges or looks at |
| 16 | Building directory lists an office on a floor the elevator won't reach |
| 17 | Street artist has already painted a mural of the party mid-adventure |
| 18 | Every clock on the block stopped at the same time - one hour from now |
| 19 | Drain in the street pulling inward; faint voices audible below, calling names |
| 20 | The block repeats. Same storefront. Same pedestrians. Same smells. The party has walked this stretch three times and there is no exit at either end |
🏘️ Suburban Events (2d10)
Strange occurrences in residential neighborhoods.
| 2d10 | Event |
|---|---|
| 2 | All dogs on block barking at same empty spot |
| 3 | Neighbor acting strangely, speaking in monotone |
| 4 | Child's drawing shows accurate prediction of future event |
| 5 | Yard gnomes rearranged every night in ominous patterns |
| 6 | Same ice cream truck music playing at 3 AM |
| 7 | House that everyone forgets exists despite being visible |
| 8 | All TVs on street showing same static at exact moment |
| 9 | Child who doesn't blink and knows too much |
| 10 | Basement door neighbors swear they nailed shut is open again |
| 11 | Perfect circle of dead grass appearing overnight |
| 12 | Sprinkler system runs on a schedule no one programmed, always at 3 AM |
| 13 | Garage sale with items that belong to people who still live on the street |
| 14 | New family moved in last week; no moving trucks, no boxes, furniture already there |
| 15 | Streetlights on one stretch only illuminate when no one is looking directly at them |
| 16 | Entire cul-de-sac smells faintly of burning wood despite no fires anywhere in sight |
| 17 | Neighborhood watch sign has new rules no one remembers voting on; rule seven is blank |
| 18 | Same car parked in a different driveway each morning; neighbors all believe it has always been theirs |
| 19 | Every house on the block has the same children's book on the porch. No one knows how it got there. No one will touch it. |
| 20 | Entire street lost the same three hours last Tuesday. Everyone's story matches perfectly. Nobody remembers agreeing on a story. |
🎓 School Encounters (2d10)
Supernatural events at schools and educational institutions.
| 2d10 | Encounter |
|---|---|
| 2 | Locker that opens to impossible space, deeper than it should be |
| 3 | Student no one remembers enrolling but appears in all photos |
| 4 | Library book checked out to someone who died decades ago |
| 5 | Writing on bathroom mirror appears when steam clears |
| 6 | Gym teacher demonstrating impossible physical feats |
| 7 | Science lab animals all dead at once, no cause found |
| 8 | Janitor seen in two places at once |
| 9 | Yearbook photo shows person who wasn't in picture |
| 10 | Clock in hallway runs backwards during certain hours |
| 11 | Basement floor plan doesn't match building dimensions |
| 12 | Substitute teacher no one hired; knows every student's name, grade, and secret |
| 13 | PA system announces a drill no administrator scheduled; instructions are oddly specific |
| 14 | Art class project depicts the same image across every student's canvas, none comparing notes |
| 15 | Classroom door at the end of the east hall has no room number; interior changes each time it's opened |
| 16 | School counselor's appointment book lists students who transferred or dropped out years ago; appointments are for today |
| 17 | Fire drill empties the building; headcount is one over enrollment; no one can identify the extra person |
| 18 | Entire third period class has identical notes from a lecture the teacher swears she didn't give; content is accurate and chilling |
| 19 | Gymnasium scoreboard showing a game still in progress from 1987; numbers change in real time |
| 20 | School map in the main office shows a wing that doesn't exist. Students start finding their way to it without trying. Some don't come back. |
💼 Workplace Events (2d10)
Strange occurrences at offices, stores, and workplaces.
| 2d10 | Event |
|---|---|
| 2 | Security cameras show impossible angles and extra rooms |
| 3 | Employee records for person no one remembers hiring |
| 4 | Elevator goes to floor that doesn't exist |
| 5 | Coffee always perfect temperature, even hours later |
| 6 | Same customer at different locations simultaneously |
| 7 | Break room vending machine dispenses items not stocked |
| 8 | Manager never seems to leave building, even overnight |
| 9 | Computer files that delete themselves when read |
| 10 | Phone rings with calls from future date |
| 11 | Storage room bigger inside than building dimensions allow |
| 12 | Copier produces extra pages not in the original; content is relevant and upsetting |
| 13 | Meeting room booked every Tuesday by the same name; room is always empty; someone always moved the chairs |
| 14 | Night-shift cleaning crew nobody hired; building passes inspection; crew not on any payroll |
| 15 | Whiteboard in conference room erased overnight, replaced by detailed notes about the party's investigation |
| 16 | Company email system sends messages to an address outside the domain; replies arrive instantly, written in future tense |
| 17 | Break room calendar has every past date crossed off, future dates already filled with detailed events that haven't happened |
| 18 | HR files for every employee include a sealed envelope labeled "Post-Event Protocol"; no one added them; they are dated this week |
| 19 | Building maintenance log goes back further than the building's construction; entries describe the same recurring incident |
| 20 | Entire floor evacuated for gas leak; hazmat finds no gas; finds instead a room sealed since the building opened, containing evidence that someone has been living there for decades |
🌙 Nighttime Encounters (2d10)
Events that occur after dark in any location.
| 2d10 | Encounter |
|---|---|
| 2 | Streetlights form path leading somewhere unexpected |
| 3 | Car headlights reveal figure that disappears when approached |
| 4 | Moon appears wrong color or in wrong position |
| 5 | Same car following at distance, never getting closer |
| 6 | Animals crossing road all stop and stare simultaneously |
| 7 | Radio picks up impossible broadcast from past/future |
| 8 | Road continues straight but destination never gets closer |
| 9 | Hitchhiker who vanishes when destination reached |
| 10 | All stars disappear for several minutes |
| 11 | Something large moving through trees parallel to road |
| 12 | Fog rolls in from nowhere; shapes move inside it just below visibility |
| 13 | Church bells ringing at 3 AM; church has been closed for years; no bells remain in the tower |
| 14 | Footsteps on roof, pacing; same rhythm, same route; been going four hours when noticed |
| 15 | Phone battery drains to zero and restarts; only unread message is from a contact listed as deceased |
| 16 | Every dog in audible range falls silent at exactly the same moment; stays silent for exactly ten minutes |
| 17 | Shadow on the wall doesn't match anyone in the room; it's facing the wrong direction and it's listening |
| 18 | Party drives past the same landmark four times in a row without turning; GPS insists they are making progress |
| 19 | Something knocks on the door. Knock pattern is Morse code. Message translates to a name no one has spoken aloud tonight. |
| 20 | The night doesn't end. Dawn comes and goes on phones and clocks. Outside stays dark. The party is the only thing still moving. Everything else stopped at 3:17. |
🏬 Public Places (2d10)
Supernatural events at malls, stores, restaurants, and public spaces.
| 2d10 | Encounter |
|---|---|
| 2 | Mannequin in store window changing poses when not watched |
| 3 | Mall directory shows stores that don't exist |
| 4 | Restaurant serving dish that wasn't ordered but is favorite food |
| 5 | Movie theater showing film that doesn't exist online |
| 6 | Arcade game with high score from tomorrow's date |
| 7 | Photo booth pictures show extra person in background |
| 8 | Bathroom stall that's bigger on inside than outside |
| 9 | Food court vendor no one else can see or remember |
| 10 | Escalator going to floor not listed on directory |
| 11 | Security guard warning about closing time hours early |
| 12 | Lost and found overflowing with items nobody reported missing; each tagged with today's date |
| 13 | Public restroom mirror reflects a different layout of the room behind you |
| 14 | Sale sign in window advertises an item no longer manufactured; shelves are freshly stocked with it |
| 15 | Library return slot feeds into a room that isn't on the floor plan; overdue notices come from there |
| 16 | Hospital waiting room has a patient who has been there since before the building was constructed; staff explain it away differently each time |
| 17 | Entire restaurant staff changes between the appetizer and entree; new staff have no memory of the party's order but get it exactly right |
| 18 | Museum exhibit added overnight with no record of acquisition; subject matter is the party's current investigation in disturbing detail |
| 19 | Mall closes around the party without them noticing; every exit leads back to the food court; there are no other people; something is walking the upper level |
| 20 | Entire public space loops. Same muzak. Same crowd. Same dropped coffee cup at the same moment. The party is the only thing that remembers the previous loops. It's been happening longer than they realized. |