🔍 Clue Types (2d10)

Different types of clues investigators might discover.

2d10 Clue Type
2Witness testimony (reliable, corroborated by others)
3Physical trace evidence (hair, fibers, unusual substance)
4Photograph or video footage (partial, unclear but real)
5Audio recording (EVP, strange sounds, voices)
6Historical records (newspaper clippings, old reports)
7Personal journal or diary entry (victim or witness)
8Symbol or marking (occult, ritualistic, repeating pattern)
9Electromagnetic readings (EMF spikes, unexplained signals)
10Temperature anomalies (cold spots, heat signatures)
11Footprints or tracks (unusual size, pattern, or origin)
12Financial records (payments to unknown parties, unusual transactions)
13Behavioral change in animal or pet (refuses area, fixates on location)
14Architectural anomaly (room that shouldn't exist, sealed passage)
15Dream testimony (multiple unconnected people sharing same vision)
16Digital artifact (metadata inconsistency, file from impossible date, corrupted footage with clear frames)
17Medical records (unusual symptoms, unknown substance in bloodwork, pattern matching old cases)
18Object that reacts to proximity (compass, pendulum, EMF, candle flame responding without cause)
19Map or diagram left by someone who shouldn't have known (victim, child, anonymous sender) that proves accurate
20The clue is the investigators themselves - something about the party is connected to the case in ways they haven't understood yet

📦 Physical Evidence (2d10)

Physical items and traces left at scenes.

2d10 Evidence
2Strange residue that glows under UV light
3Claw marks too large for any known animal
4Burned symbols on floor or walls
5Ectoplasm-like substance that evaporates
6Teeth or bone fragments of unknown origin
7Handwritten notes in multiple handwritings from one person
8Flowers that bloom out of season, unnaturally
9Mirror with image burned into surface
10Watches and clocks all stopped at same time
11Photographs that develop showing things not seen
12Hair that doesn't match any DNA on file, or anything biological
13Scattered salt in patterns too deliberate to be accidental
14Object placed at exact center of room; moved back to center whenever relocated
15Pages torn from book; the book itself has no record of those pages ever existing
16Handprint on ceiling; no ladder or furniture near it; print faces downward as if someone stood there
17Soil inside sealed building that matches a location over a hundred miles away, verified by geology
18Wax seal on a letter that matches no known heraldic or organizational symbol; pattern causes mild unease in anyone who looks too long
19Object that casts a shadow of something entirely different; shadow remains consistent regardless of light source angle
20A sealed room containing a fully set table, food still warm, personal effects of people missing for decades - and a chair pulled out facing the door as if someone just stood up to leave

👁️ Witness Account Types (2d10)

Different types of witness testimonies and their reliability.

2d10 Witness Type & Testimony
2Child witness - detailed but dismissed by adults
3Multiple witnesses - same story, clearly scared
4Authority figure - saw something, covering it up
5Elderly person - similar event decades ago
6Skeptic - reluctantly admits seeing impossible thing
7Drunk/impaired - story dismissed but accurate
8Security guard - footage exists but is being hidden
9Victim survivor - traumatized, fragmented memory
10Anonymous tip - detailed knowledge, won't come forward
11Expert witness - explains away but doubts own explanation
12Repeat witness - seen something similar before, moved towns, found it again
13Journalist - investigated officially, killed the story, still has notes
14Former hunter - retired, doesn't want to get involved, will eventually help
15Witness with no memory of the event - was present, no recollection, but wrote everything down
16Hospital patient - saw something during cardiac event or surgery, clinically dead for several minutes, very calm about it
17Person who claims to be the entity - may be delusional, may not be; story is too internally consistent to dismiss
18Witness via recording only - person is missing; what they filmed before disappearing makes the investigation much more complicated
19Witness who predicted this - documented account written years ago describing current events; they are unavailable for comment for reasons that require investigation
20The party already interviewed this witness. They have no memory of it. The notes in the party's own handwriting describe a conversation that hasn't happened yet.

🎭 Red Herrings (2d10)

False leads and distractions that waste investigation time.

2d10 Red Herring
2Suspicious person with alibi (actually innocent)
3Unrelated crime happening simultaneously
4Prankster creating false evidence for attention
5Mental illness mistaken for possession
6Natural phenomenon appearing supernatural
7Local legend that doesn't apply to current case
8Con artist exploiting supernatural fears
9Unrelated old evidence from previous event
10Misidentified mundane object or animal
11Witness lying for insurance/legal reasons
12Copycat behavior inspired by earlier incident the party wasn't involved in
13Environmental contamination (mold, gas leak) producing hallucinations in the area
14Deliberate misdirection by someone who knows the truth and wants investigators away from it
15Two separate, unrelated supernatural events happening simultaneously in the same location
16Planted evidence by a rival who wants credit for solving the case, or wants the case unsolved
17Party misidentified the monster; all evidence fits the wrong type, solution prepared for wrong entity would fail dangerously
18The entire apparent supernatural event is staged by mundane actors for reasons unrelated to anything supernatural - but something real noticed the commotion and arrived
19The red herring was placed by the entity itself, which understands investigator methodology and is running countermeasures
20There is no red herring. Every lead is real. They connect to separate things. The party has stumbled into the intersection of three unrelated supernatural events that share one origin point no one has identified yet.

⚠️ Investigation Complications (2d10)

Problems that arise during investigation to create tension.

2d10 Complication
2Authority figure orders investigation stopped
3Time pressure - another incident predicted soon
4Key witness refuses to talk or disappears
5Evidence destroyed by fire/water/theft
6Investigators become targets of entity
7Town conspiracy to hide the truth
8Rival investigator group interfering
9Legal trouble - trespassing, breaking and entering
10Media attention making investigation public
11Personal connection to case creates bias
12Resource shortage - funds, supplies, or contacts unavailable at critical moment
13Cover story compromised - locals know investigators aren't who they claimed to be
14Investigator affected - one party member is experiencing symptoms related to the entity
15New victim occurs mid-investigation, changing the timeline and urgency
16Investigation site condemned or demolished - key location about to become inaccessible permanently
17The entity has moved; everything gathered so far describes its previous location; it's been watching the investigation progress
18Someone the party trusted has been working against them since before the investigation began; every piece of evidence passed through their hands
19Solving this case requires revealing a truth that will destroy someone innocent - a family, a reputation, a person who survived once already and may not again
20The investigation itself is the trigger. Every step forward has fed the event the party was trying to prevent. They were always part of the mechanism. Stopping now may be the only option - but stopping means it never gets resolved.

💡 Investigation Breakthroughs (2d10)

Moments when investigation suddenly makes progress.

2d10 Breakthrough
2Pattern in timing reveals next incident location
3Elder shares key piece of local history
4Hidden journal found with detailed notes
5All clues suddenly connect, revealing truth
6Witness comes forward with missing piece
7Ancient text provides exact solution
8Expert interprets symbol/clue correctly
9Location of entity's lair discovered
10Weakness of creature identified
11Source of curse/power revealed
12Digital records accessed that were thought destroyed - backup existed without anyone knowing
13Someone the party dismissed as unreliable turns out to be the most accurate source in the investigation
14Unrelated investigation by another party (police, journalist) has already done half the legwork; their files are accessible
15Physical evidence survives that was thought lost; leads directly to origin point or identity
16Entity makes a mistake; first deviation from its established pattern gives away something critical
17Someone closely connected to the entity chooses to help; conflicted, scared, but done staying quiet
18A previous hunter's hidden cache discovered - weapons, notes, and partial solution from a case they couldn't finish
19The entity communicates directly, intentionally - not a threat, but a message. It wants something specific. Whether that's exploitable or a trap is unclear.
20Everything converges at once: location, motive, method, and identity revealed simultaneously. The party has exactly one window to act before conditions change. It will not reopen.