🎒 Survival Gear Reference

Essential equipment for surviving the bloom apocalypse. Use these tables to outfit NPCs, determine loot, or equip your party.

🔧 Essential Survival Gear (2d10)

2d10 Item Description Rarity
2Bloom Filter MaskPrevents spore inhalation, 12-hour filter lifeCommon
3Decontamination KitChemical wipes, UV light, anti-bloom sprayCommon
4Geiger-Bloom CounterDetects bloom radiation and contamination levelsUncommon
5Sealed Water CanteenUncontaminated water, precious commodityCommon
6MRE Pack (Pre-Bloom)Edible food from before the apocalypseUncommon
7Flare GunSignal others, scare bloom creatures, 6 flaresCommon
8Climbing GearRope, carabiners, pitons - navigate ruinsCommon
9First Aid KitBandages, disinfectant, painkillers, suturesCommon
10Solar ChargerRecharge batteries and devices from sunlightUncommon
11Multi-ToolSwiss army knife, essential for repairsCommon
12Hand-Crank RadioNo battery required, short-range communicationUncommon
13Waterproof TarpShelter, ground cover, rain collectionCommon
14Portable Water FilterPurifies contaminated water, not bloom-filteredUncommon
15Emergency BlanketThermal insulation, lightweight, visible signalCommon
16Paracord (50m)Binding, trapping, shelter construction, rappellingCommon
17Duct Tape (3 rolls)Repairs gear, seals wounds, improvised everythingCommon
18Bloom Proximity AlarmTriggers audible alert when bloom energy approachesRare
19Portable DefibrillatorPre-Bloom medical device, functional, single charge remainingRare
20Reality Anchor (Portable)Experimental device, stabilizes small zone, battery life unknownVery Rare

⚔️ Weapons (2d10)

2d10 Weapon Description Rarity
2MacheteCut bloom growths, reliable melee weaponCommon
3Baseball BatSimple, effective, easy to findCommon
4Hunting RifleLong-range precision, ammo scarceUncommon
59mm PistolStandard sidearm, relatively common ammoCommon
6Shotgun (Pump)Close-range devastation, shell scarcityCommon
7Fire AxeBreach doors, chop wood, deadly weaponCommon
8CrossbowSilent, reusable bolts, effectiveUncommon
9Combat KnifeLast resort, utility tool, always usefulCommon
10Molotov CocktailImprovised fire weapon, bloom creatures fear fireUncommon (craft)
11CrowbarTool and weapon, blunt traumaCommon
12Spear (Improvised)Pipe or rebar tipped with blade, good reachCommon (craft)
13Compound BowQuiet, accurate, arrows reusable if recoveredUncommon
14Flamethrower (Jury-Rigged)Short range, devastating, fuel consumption highRare (craft)
15Tranquilizer GunNon-lethal, useful for capture or mercy killsUncommon
16Submachine GunHigh rate of fire, light, ammo burns fastRare
17Explosive TrapFragmentation device, set and forget, area denialRare (craft)
18Anti-Bloom Spray (Weaponized)Repels bloom creatures, short range, caustic mistRare
19Military Assault RifleAutomatic capable, high damage, ammo increasingly rareVery Rare
20Bloom-Shard LanceWeapon fused with bloom crystal, unstable, corrupts wielder slowlyVery Rare

🛡️ Protective Gear (2d10)

2d10 Armor Description Rarity
2Leather JacketBasic protection, light, flexibleCommon
3Motorcycle GearGood abrasion resistance, pads at jointsCommon
4Hazmat SuitFull bloom protection, limited mobilityUncommon
5Riot GearPolice armor, helmet, shield, good protectionUncommon
6Improvised Scrap ArmorMetal plates, padding, bulky but effectiveCommon (craft)
7Kevlar VestBallistic protection, light weightRare
8Gas MaskProtects from spores, limited filter lifeCommon
9Hard Hat & GogglesHead protection, eye safety in ruinsCommon
10Tactical VestLoad-bearing, pockets, some protectionUncommon
11Military Body ArmorProfessional-grade protection, heavyRare
12Construction Kneepads & GlovesJoint protection, grip, crawling through ruinsCommon
13Padded OverallsFull-body coverage, comfortable, moderate protectionCommon
14Ballistic HelmetHead protection, face shield optional, uncomfortableUncommon
15Anti-Bloom UnderlayerChemical-resistant bodysuit worn under other armorRare
16Welding Apron & MaskHeat and spark protection, improvised but solidCommon
17EOD Suit (Partial)Blast-resistant torso and arms, restrictive movementVery Rare
18Exo-Brace (Salvaged)Mechanical joint supports, increases carrying capacityRare
19Bloom-Integrated CarapaceBloom crystal armor fused to skin, high protection, corruptingVery Rare
20Great One Ward-SuitExperimental suit lined with reality-anchoring material, origin unknownVery Rare

🔬 Specialized Equipment (2d10)

2d10 Equipment Description Rarity
2Bloom Sample KitCollect samples safely, scientific researchUncommon
3Anti-Bloom InjectorEmergency treatment, halts early corruptionRare
4Reality AnchorBloom-tech device, stabilizes local realityVery Rare
5Spore VacuumClear area of airborne spores temporarilyUncommon
6UV FlashlightShows bloom contamination invisible to naked eyeUncommon
7Bloom Energy CellPower source from bloom materials, dangerousRare
8Night Vision GogglesSee in darkness, navigate at night safelyRare
9Grappling HookScale buildings, cross gaps in ruinsCommon
10BinocularsScout ahead, spot threats from distanceCommon
11Lockpick SetAccess sealed areas, safes, vehiclesUncommon
12Portable Generator (Small)Fuel-powered electricity, noisy, attracts attentionUncommon
13Drone (Consumer Grade)Aerial scouting, limited battery, loudRare
14Geothermal Tap KitExtract heat energy from ground in bloom zonesRare
15Bloom CompassPoints toward or away from corruption, user's choiceUncommon
16Medical Scanner (Pre-Bloom)Assess injuries and infection levels, battery-dependentRare
17Sanity Monitoring DeviceTracks psychological corruption markers, alarms at thresholdVery Rare
18Dimensional SnifferDetects reality anomalies before they become visibleVery Rare
19Anti-Psychic HelmetBlocks Great One influence on the wearer's thoughtsVery Rare
20Bloom Neural InterfaceLinks to bloom network, grants information at corruption costUnique

💊 Consumables & Medicine (2d10)

2d10 Item Description Rarity
2PainkillersReduce pain, keep functioning when injuredCommon
3AntibioticsFight infection, prevent sepsis from woundsRare
4StimulantsStay awake, boost alertness, addictiveUncommon
5Anti-Radiation PillsReduce bloom radiation damageUncommon
6Blood PackEmergency transfusion, replace blood lossRare
7MorphineExtreme pain relief, powerful sedativeRare
8Adrenaline ShotEmergency boost, cardiac restart, combat enhancementUncommon
9Anti-Bloom VaccineTemporary resistance to infection (24 hours)Very Rare
10Alcohol (Strong)Disinfectant, painkiller, morale boosterCommon
11SedativesCalm panic, induce sleep, manage traumaUncommon
12Antiseptic GelPrevent wound infection, non-prescription gradeCommon
13Vitamin SupplementsCounter malnutrition, maintain function in lean timesCommon
14Insulin (Refrigerated)Essential for diabetic survivors, cold storage requiredRare
15Anti-PsychoticsManage corruption-induced psychosis, dulls bloom whispersRare
16Burn Dressing KitTreat fire and acid injuries, cooling gel includedUncommon
17Bloom SuppressantSlows corruption progression by days, side effects severeVery Rare
18Neural StabilizerHalts Great One mental intrusion temporarily, disorients userVery Rare
19Experimental Purge AgentAttempts to reverse Stage 2 corruption, 40% success rateVery Rare
20Bloom Communion DraughtGrants temporary bloom-touched abilities, accelerates corruption rapidlyUnique

🔍 Common Scavenging Finds (2d10)

What survivors typically find looting ruins

2d10 Find Description
2Canned Food (Edible)Pre-bloom food, still good if sealed properly
3Bottled WaterClean water, extremely valuable currency
4Batteries (Various)Power devices, increasingly rare
5ClothingWarm, protective, or fashionable garments
6Tools (Hand)Hammer, screwdriver, wrench - useful for repairs
7Blankets/BeddingWarmth, comfort, shelter material
8Electronics (Broken)Salvage parts, sometimes repairable
9Books/MagazinesKnowledge, entertainment, fire starter
10Fuel (Small Amount)Gasoline, diesel, propane - precious resource
11Ammunition (Few Rounds)Random caliber, may not fit your weapons
12Medical Supplies (Partial)Bandages and antiseptic, expired but usable
13Seeds (Non-Bloom)Uncontaminated planting stock, rare find
14Map (Local Area)Pre-bloom street map, roads may no longer match
15Rope & PulleysHeavy-duty lifting or securing equipment
16Candles & MatchesLight without electricity, precious in long-term camps
17Cash & Valuables (Pre-Bloom)Mostly useless now but some settlements still trade in old currency
18Encrypted DrivePre-bloom data storage, contents unknown, decryption needed
19Working Firearm (Unusual)Functional weapon in uncommon caliber, ammo very hard to find
20Sealed Experiment (Labeled)Pre-bloom research canister, contents classified, visibly reacting to bloom