🎲 GM Quick Reference

Essential tables for running Strange Aeons sessions in the Bloom-corrupted apocalypse. When you need a name, reality anomaly, or horror on the spot - roll or choose instantly.

👤 Survivor Names (d100)

Names for survivors, seekers, and those touched by the Bloom

1-25

  1. Ash the Voidwalker
  2. Sera Mindshield
  3. Kane Riftborn
  4. Nova Starblind
  5. Dex the Unseen
  6. Luna Dreamweaver
  7. Cade Truthseeker
  8. Iris Bloomtouched
  9. Rook Shadowmind
  10. Echo Timestep
  11. Vale the Witness
  12. Sage Veilpiercer
  13. Flint Realitykeeper
  14. Nyx Corruptionwatcher
  15. Drake Dimensionwalker
  16. Raven Truthspeaker
  17. Storm Ancientborn
  18. Jade Memorykeeper
  19. Talon Saneguard
  20. Ember Voidtouched
  21. Shadow the Unchanged
  22. Crystal Spiritward
  23. Scar Bloomsurvivor
  24. Whisper Realityguardian
  25. Frost the Resistant

26-50

  1. Cipher Truthbound
  2. Nora Voidshield
  3. Rex the Unbroken
  4. Lyra Sanityweaver
  5. Zane Corruptionhunter
  6. Mira Bloomwalker
  7. Crow the Marked
  8. Haven Mindfortress
  9. Blaze Ancienthunter
  10. Silver Memoryguard
  11. Jett Realitywatcher
  12. Dawn Veilkeeper
  13. Stone the Grounded
  14. Fable Truthkeeper
  15. Hawk Dimensionseeker
  16. Mercy Bloomresistant
  17. Wolf the Unchanged
  18. Tempest Voidwalker
  19. Grace Saneguardian
  20. Iron the Unturned
  21. Violet Spiritkeeper
  22. Dagger Corruptionward
  23. Hope Realitybound
  24. Ghost the Witness
  25. Amber Bloommarked

51-75

  1. Onyx Voidborn
  2. River Mindwalker
  3. Talon Truthseeker
  4. Opal Bloomtested
  5. Flint the Aware
  6. Starling Sanitykeeper
  7. Riot Corruptionbound
  8. Pearl Veilwalker
  9. Blade the Resistant
  10. Sunny Realityguard
  11. Thunder Ancientmarked
  12. Jewel Memorybound
  13. Thorn Bloomwatcher
  14. Dove Voidprotected
  15. Steel the Unbroken
  16. Ruby Truthward
  17. Phoenix Dimensionborn
  18. Willow Spiritbound
  19. Nitro Corruptionseeker
  20. Aria Bloomkeeper
  21. Brick the Grounded
  22. Melody Saneguardian
  23. Wraith Voidmarked
  24. Harmony Realityweaver
  25. Ranger Mindguard

76-100

  1. Atlas Veilborn
  2. Joy Bloomprotected
  3. Granite the Unchanged
  4. Peace Truthguardian
  5. Viper Corruptionwalker
  6. Faith Sanitybound
  7. Nomad the Marked
  8. Eden Realitykeeper
  9. Cannon Voidtested
  10. Unity Bloomwatcher
  11. Bolt the Resistant
  12. Serenity Mindkeeper
  13. Diesel Ancientseeker
  14. Liberty Memoryguard
  15. Fang Veilwalker
  16. Destiny Bloomborn
  17. Tank the Unturned
  18. Angel Truthbound
  19. Reaper Voidwatcher
  20. Blossom Corruptionward
  21. Smoke the Aware
  22. Poppy Realitymarked
  23. Chunk Bloomresistant
  24. Lily Saneguard
  25. Zero the Witness

🗣️ Settlement Whispers (2d10)

What survivors whisper in the Bloom-touched wasteland

2d10 Rumor
2"The geometry of the eastern district changed overnight. Buildings in different places. Streets that lead nowhere. Maps are useless now."
3"Someone saw a Great One manifestation by the old river. Says it looked at them. Right through them. They haven't spoken since."
4"The Bloom-touched are learning. Saw one use tools yesterday. Another spoke. Actual words. Not human words, but words."
5"Reality's thinning near the old church. Time moves wrong. Went in for ten minutes, came out three days later. Or three days earlier. Can't tell."
6"Found a pocket of pristine reality. No corruption, no Bloom, perfectly normal. Too normal. Like it's waiting for something."
7"The sky bled colors last night. Colors that don't have names. People who watched too long can't describe what they saw. Won't try."
8"Settlement to the north went silent. Sent scouts. They came back... different. Same bodies, different people inside. They don't realize it."
9"Someone's been leaving offerings to the Great Ones. Food, trinkets, sometimes people. Says it keeps us safe. Might be right. Might be insane."
10"Found a journal from before the Bloom. Author describes our world perfectly. Journal dated 200 years ago. Bloom happened five years ago."
11"The corruption's spreading faster. Used to advance inches per day. Now it's feet per hour. And it's learning. It knows we're watching."
12"Heard there's a trader who carries maps updated weekly. Costs a fortune. Supposedly they go places no one else dares. Nobody's seen them twice."
13"Water from the eastern wells tastes different now. Not bad. Different. People who drink it sleep deeper. Dream the same things. Won't say what."
14"Three settlements formed a pact. Share resources, share scouts, share walls. Thought it was working. Two of them stopped responding last week."
15"Someone's been fixing the old roads. No one knows who. Patrols find them repaired overnight. Clean work. Too clean. No footprints anywhere."
16"The children born after the Bloom are different. Calmer. They don't fear the Bloom-touched. Watch them like they recognize something. Unsettling."
17"Saw lights in the ruins last night. Too organized to be scavengers. Too quiet to be the Bloom-touched. Nobody wants to go check."
18"The Bloom pulled back from the river district. Entire block, clear overnight. No corruption anywhere. Everyone agrees it's a trap. Nobody leaves anyway."
19"There's a signal on the old emergency band. Repeating coordinates. Someone ran the numbers. The location doesn't exist. The coordinates lead somewhere outside the map."
20"Something came through from the other side last night. Not Bloom-touched. Not a Great One. Something else. It asked questions. In perfect English. About us."

🔍 Quick Loot (2d10)

Items found in Bloom-corrupted zones and abandoned locations

2d10 Item Found
2Compass that points toward nearest reality corruption. Needle spins wildly when you're in one. Always warm. Sometimes hums.
3Journal documenting Bloom progression. Last entry: "I understand now. It's beautiful. Going to join it." Handwriting becomes non-Euclidean at end.
4Photograph that changes. Same scene, different details each viewing. People appear and disappear. Sometimes you're in it.
5Vial of liquid that exists in multiple states simultaneously. Solid, liquid, gas, and something else. Tastes like memory and regret.
6Map showing locations that don't exist. Yet. Or anymore. Some recognizable, others impossible. One is labeled "Here. Now."
7Bloom sample in containment. Still growing. Still corrupting. Label warns "DO NOT OPEN." Someone scratched "TOO LATE" underneath.
8Mask that filters perception. Wearer sees reality without Bloom corruption. Reveals what's really there. First hour fascinating. After that, maddening.
9Book written in language that shifts. Read it once, it's English. Read it again, something else. Content changes. Warnings stay consistent.
10Recording device playing loop of screaming. In multiple voices. Including yours. Recording date is tomorrow.
11Fragment of Great One. Inert. Mostly. Pulses with wrong rhythms. Touch it and hear whispers. Don't touch it and hear them anyway.
12Pre-Bloom radio still broadcasting. Signal strong, content impossible. Describes events in real time. Events happening right now. Nobody is broadcasting.
13Keycard for facility that doesn't appear on any map. Card still works. Something on the other side of that door is still using power.
14Child's drawing. Scenes of the Bloom, accurate in every detail. Including details only possible to know after the fact. Dated three years before the Bloom.
15Medication bottles, pre-Bloom prescription. Name on label matches no one in the party. Dosage instructions written in present tense. For symptoms you have now.
16Mirror that shows the room from a different angle. Not a reflection. A window. Something is on the other side, occasionally leaning in to look back.
17Sealed letter addressed to the party by name. Postmark predates the Bloom. Contents describe this exact moment in precise detail. Last line is missing.
18Collection of teeth. Each one labeled with a name and date. Dates are all in the future. One label is blank. It has your tooth's exact shape.
19Working clock running backwards. Hands spin counterclockwise at normal speed. At the zero point it chimes. The chime sounds like a word. Different word each time.
20Small box containing nothing. Opens fine, closes fine. Weight suggests something inside. Scale confirms something inside. Whatever it is refuses to be perceived. Still warm.

🎭 Survivor Personality Quirks (2d10)

Quick traits for those who've survived in the Bloom-touched world

2d10 Personality Quirk
2Tests reality constantly. Pinches self, counts fingers, checks reflections. "Making sure this is real. Still real. For now."
3Refuses to sleep. Ever. Says dreams let the Bloom in. Been awake for impossible duration. Definitely human. Probably.
4Speaks to entities others can't see. Holds conversations with empty air. Sometimes the air answers back. Sometimes correctly.
5Obsessively documents Bloom progression. Measurements, observations, theories. Filling library worth of journals. "Someone needs to understand."
6Partially corrupted but stable. Bloom-touched features that don't spread. Extra eyes, impossible angles, colors that shouldn't exist. Still human. Mostly.
7Sees time non-linearly. Answers questions before asked. References events that haven't happened. "Already did this. Will do again. Am doing now."
8Carries objects from different timelines. Things that don't exist. Things that never existed. Things that will exist. Won't explain how.
9Immune to certain reality corruptions. Doesn't know why. Desperately wants to know. Experiments on self. Not recommended. Does it anyway.
10Communicates with Great Ones. Not willingly. They speak through them sometimes. Person apologizes after. "Sorry. They have questions."
11Remembers reality before Bloom. Pre-corruption memories crystal clear. Mourns for what was. Knows it's never coming back. Can't stop hoping.
12Keeps meticulous supply logs. Counts everything, twice. Trades with mathematical precision. Generous with strangers. Never explains why. "Generosity has its own math."
13Names everything. Tools, rooms, routes, threats. Claims names give power over things. Names are unusually accurate. Even for things they've never seen before.
14Always knows when Bloom-touched are nearby. No obvious explanation. Stands a little straighter. Goes quiet. "We're not alone." Usually right.
15Collects pre-Bloom objects obsessively. Won't use them. Won't trade them. Arranges them carefully. "Evidence. So someone will know what it looked like."
16Laughs at wrong moments. Tension, danger, tragedy. Laughter, brief, sharp, immediately suppressed. Not cruel. Just can't help it. Has never explained why.
17Hears music no one else does. Hums along. Says it changes near Bloom zones. Has navigated by it successfully. Grew up with perfect pitch. Doesn't anymore.
18Lost their reflection six months ago. Mirrors show the room without them. Photos too. Still casts a shadow. Solid, present, warm to the touch. "I'm still here. Mostly."
19Draws the same face repeatedly without realizing it. Margins of notes, condensation on glass, dust on surfaces. Face is not anyone they know. Face is watching from somewhere.
20Died during the Bloom. Clinically, briefly, undeniably. Something brought them back and they haven't figured out what. Sometimes they blink and everyone has moved. They haven't.

⚠️ Survival Complications (2d10)

When surviving the Bloom seems manageable, roll for obstacles

2d10 Complication
2Reality Fracture: Local physics failing. Gravity unstable, time fluctuating, space folding. Need to leave. Exit might not exist. Might never have existed.
3Great One Manifestation: Something massive approaching. Reality warps around it. Can't fight it. Can't outrun it. Can only witness and hope it doesn't notice.
4Bloom Surge: Corruption spreading rapidly. Consuming everything. Hours to evacuate. Nowhere to evacuate to. Corruption everywhere eventually.
5Sanity Breaking: Someone snaps. Corruption finally took hold mentally. Dangerous now. To themselves. To others. To reality. Might spread.
6Impossible Geometry: Location restructuring. Rooms connect wrong. Hallways loop impossibly. Exit where entrance was. Entrance gone. Trapped in space that shouldn't exist.
7Timeline Convergence: Multiple timelines bleeding together. People from alternate realities appear. Some hostile. Some helpful. All confused. Reality can't sustain this.
8Bloom-Touched Horde: Mass of corrupted coming. Not attacking. Migrating. Toward something. Away from something worse. They're running. From WHAT?
9Reality Anchor Failure: Protection failing. Safe zone becoming unsafe. Corruption seeping in. Time before total collapse: Unknown. Not long. Need new shelter. Fast.
10Cultist Encounter: Bloom worshippers. Trying to "help" corruption spread. Consider it evolution. Want you to join. Or become. Won't take no for answer.
11Paradox Event: Something impossible happening. Effect before cause. Future influencing past. You encountering yourself. Reality shouldn't allow this. But does.
12Supply Cache Compromised: Stores contaminated or stolen. Someone got here first. Not the Bloom-touched. Footprints human. Supplies gone. Notes left behind. They knew you were coming.
13Faction Dispute: Two survivor groups want the same resource, route, or location the party controls. Negotiation window brief. Violence window briefer. Choose wrong and lose both.
14Injury Without Cause: Party member hurt. No Bloom-touched nearby, no trap triggered. Wound exists regardless. Healing works. But the wound came from nowhere. And it's shaped like a handprint.
15False Safety: Location appears pristine. No corruption, no threats, good supplies. Every check passes. Feels wrong. The wrongness escalates the longer you stay.
16Storm Incoming: Bloom weather approaching fast. Not natural storm. Spore density visible on the horizon. Hours to find shelter or gear up. Neither option good. Both necessary.
17Signal Detected: Distress call, clear, local, repeated. Following it leads somewhere no one should be. Source of signal visible on arrival. Still broadcasting. Sender not present. Was here recently.
18Bloom Communion: Bloom-touched in the area stop moving. All of them. Turn to face the party. Not attacking. Waiting. One of them speaks in a voice it shouldn't have. Asks a question that has no safe answer.
19Memory Theft: Party wakes from rest with hours missing. Camp undisturbed, gear intact, no injuries. Shared missing memory of the same impossible place. They were there together. It knows their names now.
20Something Followed You Back: Cleared the Bloom zone. Got out clean. Three days later the party notices it. Shadow with no source. Sound with no origin. Someone in camp who wasn't there before. Knows too much.