🎲 GM Quick Reference

Essential tables for running horror sessions. When you need a name, rumor, or complication on the spot - roll or choose instantly.

👤 NPC Names (d100)

1920s-1940s era names for investigators, witnesses, and NPCs

1-25

  1. Archibald Whitmore
  2. Dorothy Chen
  3. Harold Blackwood
  4. Margaret Flynn
  5. Edmund Carstairs
  6. Ruth Ashford
  7. Walter Grimsby
  8. Evelyn Cross
  9. Chester Pembroke
  10. Alice Winters
  11. Silas Marsh
  12. Helen Corbitt
  13. Arthur Kane
  14. Beatrice Holloway
  15. Francis Dexter
  16. Clara Thornton
  17. Herbert Stone
  18. Irene Danvers
  19. Nathaniel Ward
  20. Violet Crane
  21. Theodore Marsh
  22. Mabel Pickman
  23. Oscar Gilman
  24. Florence Hart
  25. Reginald Price

26-50

  1. Edith Waite
  2. Lawrence Tilton
  3. Gertrude Bishop
  4. Vernon Dunwich
  5. Lillian Webb
  6. Samuel Curwen
  7. Josephine Blake
  8. Alfred Whateley
  9. Constance Grey
  10. Bernard Hutchinson
  11. Harriet Olmstead
  12. Vincent Armitage
  13. Pearl Sawyer
  14. Douglas Eliot
  15. Sylvia Derby
  16. Frederick Talbot
  17. Hazel Ward
  18. Cecil Chandler
  19. Gladys Martin
  20. Morris Waldron
  21. Agnes Potter
  22. Stanley Frye
  23. Opal Corey
  24. Raymond Gilman
  25. Lucille Upton

51-75

  1. Malcolm Carter
  2. Esther Akeley
  3. Gilbert Peaslee
  4. Winifred Danforth
  5. Percy Delapore
  6. Mildred Ellsworth
  7. Horace Griffith
  8. Norma Phillips
  9. Wilbur Slater
  10. Vera Tillinghast
  11. Ernest Zann
  12. Ruby Cabot
  13. Roland Merrill
  14. Ethel Wilcox
  15. Ambrose Orne
  16. Dora Babson
  17. Clifford Hyde
  18. Thelma Sloane
  19. Howard Derby
  20. Nora Fenner
  21. Randolph Sprague
  22. Blanche Upham
  23. Lionel Manton
  24. Cora Hazard
  25. Mortimer Pabodie

76-100

  1. Lenore Hutchins
  2. Clarence Hext
  3. Bertha Chandler
  4. Lester Boyle
  5. Estelle Riggs
  6. Jasper Heaton
  7. Mae Thornton
  8. Wilfred Blanchard
  9. Ida Fletcher
  10. Monroe Talbot
  11. Velma Dexter
  12. Irving Morse
  13. Phyllis Durfee
  14. Llewellyn Atwood
  15. Stella Angell
  16. Burton Halsey
  17. Minnie Ives
  18. Jerome Wheaton
  19. Audrey Rhoades
  20. Elmer Tilton
  21. Leona Talman
  22. Franklin Wingate
  23. Susannah Marsh
  24. Albert Jermyn
  25. Constance Armitage

🗣️ Rumors & Whispers (2d10)

What investigators overhear in libraries, diners, and dark corners

2d10 Rumor
2"Old man Corbitt's been buying strange chemicals from the university. At 2 AM. In cash."
3"Three students went into the Restricted Section last week. Only two came out. Library says all three checked out fine."
4"The fish catch has been... wrong lately. Scales where there shouldn't be scales. Too many eyes."
5"My grandmother says the Hutchinson family hasn't aged in forty years. Same photographs from 1890."
6"Dogs won't go near the old Armitage estate. Not since the stars were right last month."
7"The asylum discharged a patient who speaks only in dead languages. He's living at the boarding house on Curwen Street."
8"There's a book the university won't admit they have. But I've seen the checkout card. Last person who borrowed it disappeared."
9"The Congregational Church bought 40 pounds of salt last week. They don't have a parking lot to de-ice."
10"Professor Tillinghast's experiments stopped making noise three days ago. His lights are still on."
11"Someone's been digging in the old colonial cemetery. Not grave robbing - digging in, not out."
12"The new night watchman at the waterfront never blinks. I've watched him for an hour. Not once."
13"Dr. Hargrove's patients all requested the same room transfer. Wing C. No one will say what's in Wing C."
14"The postal route through Innsmouth has a new carrier every week. None of them quit. They just stop showing up."
15"That new society downtown - the Order of the Outer Eye - meets every new moon. Members always look a little different after."
16"My nephew works at the docks. Says the cargo from the Miskatonic run smells wrong. Manifest says 'academic specimens.' Manifest is lying."
17"The old Marsh house has lights on for the first time in fifteen years. No one moved in. No one we can find."
18"Three separate witnesses heard singing from beneath the reservoir last Tuesday. All three gave the same melody. None of them had met before."
19"A woman at the train station asked me if I'd seen her husband. Showed me his photograph. It was a picture of me. Ten years older. I've never seen her before."
20"The Sentinel ran a story last Thursday about the Gilman warehouse fire. I have the clipping. But the Sentinel says they never printed it. The building still burned."

🔍 Quick Loot (2d10)

Personal effects found on victims, in rooms, or during investigations

2d10 Item Found
2Diary with last three pages torn out. Remaining text mentions "the arrangement" and a date next week.
3Photograph of seven people at a party. One face scratched out. Back reads "Innsmouth, 1927 - Never Again"
4Ring of keys. One labeled "Archive - Do Not Duplicate". It's been duplicated - there are file marks.
5Pocket watch stopped at 3:33 AM. Inscription inside: "Time means nothing to the patient."
6Torn piece of map showing coastline. X marked at a point that doesn't match any known shore.
7Small vial of thick, silvery liquid. Smells like ozone and copper. Label in Latin: "Memoria Deletum"
8Library card for a university you've never heard of. Checkout history shows books that don't exist.
9Child's drawing in crayon. Shows a family. One member has too many limbs. Child labeled them "New Daddy"
10Telegram: "STOP INVESTIGATION STOP THEY ARE WATCHING STOP TOO LATE FOR ME STOP" No signature. No date.
11Matchbook from "The Green Door Club - Members Only". Address leads to a condemned building. Matches smell wrong.
12Bundle of letters, all the same handwriting, all addressed to different people. All end mid-sentence on the same word: "underneath."
13Brass compass that always points the same direction, regardless of orientation. Not north. Doesn't correspond to anything on a map.
14Newspaper clipping about a fire, dated three weeks from now. Building is still standing. Names of victims are listed. One might be familiar.
15Leather billfold. Money, identification, everything intact. Owner's photograph inside shows them standing somewhere - but the background is wrong. That building was demolished in 1903.
16Medicine bottle, prescription label scraped off. Pills inside are the wrong color for anything on the market. Faint chemical smell. Faint movement when the bottle is still.
17Academic journal article, heavily annotated in two different hands. The original argument and the corrections contradict each other in ways that shouldn't be possible. Both are correct.
18Small leather pouch containing nine teeth. Not human. Not from any animal you can identify. Arranged deliberately. A tenth slot, empty. Waiting.
19Personal photograph of the investigators - taken recently, at a place they've been this week. No one in the group took it. They were never near anyone with a camera. The framing is perfect.
20Handwritten manuscript, three hundred pages, no title page. It describes events from the current investigation in exact detail. It ends with a description of whoever is reading it, right now, holding these pages.

🎭 NPC Personality Quirks (2d10)

Quick traits to make witnesses and contacts memorable

2d10 Personality Quirk
2Constantly checks over shoulder. Won't sit with back to door. "You'd understand if you'd seen what I've seen."
3Speaks in whispers, even in empty rooms. Insists "they" can hear through walls, floors, everything.
4Chain smoker. Lights next cigarette with current one. Hasn't slept properly in weeks - you can tell.
5Obsessively clean. Washes hands repeatedly during conversation. Won't shake hands. "Contamination spreads."
6Quotes scripture constantly, but from no Bible you recognize. Verses mention things that shouldn't be in holy texts.
7Laughs at inappropriate times. Especially when discussing deaths. It's clearly a coping mechanism that's failing.
8Writes everything down immediately. "If I don't write it, I forget. Or worse - I remember it differently."
9Deeply superstitious. Salt circles, iron nails, won't say certain words. You'd mock them if you hadn't seen things too.
10Never uses names. Refers to everyone as "friend" or "colleague." Says names have power. Won't elaborate.
11Twitches when lying. But also twitches when telling certain truths. You can't tell which is which.
12Keeps exact count of how many times each word is spoken during conversation. Gets agitated if someone interrupts the tally. The number matters. Can't say why.
13Refuses to discuss anything after sunset. Appointments only in daylight. Offers no explanation. Checks the sky constantly as afternoon wears on.
14Speaks exclusively about past events in present tense, present events in past tense. It's disorienting. They don't notice they do it. When pointed out, they look genuinely confused.
15Has memorized the layout of every room they enter before sitting down. Counts exits, notes windows, identifies load-bearing walls. Does it fast, without thinking. An old habit from something they won't discuss.
16Apologizes constantly, preemptively. "Sorry for what I'm about to say." "Sorry you had to hear that." Braces for consequences that don't come. Seems surprised every time.
17Keeps a running list of people who've disappeared in the last decade. Checks it during pauses in conversation. Adds names from memory. The list is very long.
18Insists on paying for everything in exact change. Carries rolls of coins. Gets visibly distressed if forced to use paper money. "Paper is a promise. Promises break."
19Photographs every room they enter before speaking. Small personal camera, always on their person. Won't explain. When pressed, shows one photo: it shows something in the corner that isn't there now.
20Calm to the point of unsettling - not stoic, genuinely unafraid of anything. Not brave. Just certain that the worst has already happened and nothing else can touch them. They're probably right.

⚠️ Investigation Complications (2d10)

When things are going too smoothly, roll for obstacles

2d10 Complication
2Police Interest: Local police suddenly interested in investigators' activities. Someone called in a complaint. Or something worse.
3Witness Disappears: Key witness vanishes. Apartment looks lived-in but abandoned mid-activity. Food still warm on table.
4Evidence Destroyed: Critical evidence destroyed in "accident." Fire, flood, or simple misplacement. Awfully convenient timing.
5Being Followed: Investigators definitely being tailed. Black car, or shambling figure, or something in the corner of vision.
6Conflicting Information: Two reliable sources give contradictory accounts. Both seem certain. Both can't be right. Or can they?
7Time Pressure: Situation accelerating. Next occurrence happens sooner than expected. Pattern breaking down. Running out of time.
8Unexpected Ally: Someone offers help. Too much help. Knows too much. Are they involved, or trying to stop it? Both?
9Personal Connection: Investigation intersects with investigator's past. Family member, old friend, or place from childhood involved. Coincidence?
10Authority Interference: University dean, hospital administrator, or church elder demands investigation stop. Won't explain why. Threatening consequences.
11Break-In: Someone searched investigators' rooms. Nothing stolen but everything touched. They know what you know now.
12Press Attention: Local reporter has independently stumbled onto the same trail. They're asking the right questions in the wrong places. Getting in the way. Or in danger. Possibly both.
13False Lead: A convincing piece of evidence points in entirely the wrong direction. It may have been planted. Or the truth may be stranger than fabrication. Either way, time has been lost.
14Internal Conflict: Investigators disagree - sharply - on the right course of action. Both positions have merit. The disagreement can't wait. A decision has to be made now.
15Resource Shortage: Something critical runs low at the worst moment - funds, ammunition, medicine, a specific contact. Resupply is possible but costly in time or favors owed.
16Witness Recants: A previously cooperative source now denies everything they said. Terrified. Bought. Changed. Something got to them. Getting them to talk again - if possible at all - requires more than persuasion.
17Copycat or Echo: A second, unrelated event mimics the investigation's main case exactly. Either someone is watching and replicating it, or the pattern is larger than understood. Both possibilities are alarming.
18Investigator Targeted: The threat shifts focus. One investigator specifically is being watched, warned, or approached. The contact is deliberate and personal. The message is unmistakable: they've been noticed.
19Sanity Strain: The weight of accumulated knowledge breaks something. An investigator's grip on normalcy cracks at a critical moment - not dramatically, but quietly, in a way that will affect everything going forward.
20It Was Watching: Retroactive horror - the investigators realize that something has been present, observing, for longer than the investigation has existed. Every location they've visited. Every conversation they've had. It was there.