Nightmare Generator

Use these d100 tables to generate disturbing nightmares for investigators who sleep. Nightmares can serve as:

  • Character development and roleplay opportunities
  • Subtle foreshadowing of events to come
  • Clues to the mystery presented symbolically
  • Consequences of sanity loss or exposure to Mythos
  • Flavor text to maintain atmosphere between scenes

🌙 Nightmare Themes (d100)

Roll for the central theme of the nightmare:

d100 Nightmare Theme
01-05Being chased by something unseen through endless corridors
06-10Falling through darkness forever, never hitting bottom
11-15Unable to scream or call for help despite danger
16-20Watching loved ones die, unable to intervene
21-25Drowning in viscous liquid that fills lungs slowly
26-30Body parts detaching and crawling away independently
31-35Mirror reflection acting independently and malevolently
36-40Teeth falling out one by one, endless and painful
41-45Being buried alive, soil pressing down relentlessly
46-50Childhood home warped into nightmare version
51-55Everyone you meet has the same blank face
56-60Your words come out as incomprehensible sounds
61-65Paralyzed while something approaches your bed
66-70Realizing you're already dead and don't belong here
71-75Doors and exits vanish as you try to leave
76-80Insects crawling under your skin, visible movements
81-85People you know accusing you of terrible crimes
86-90Witnessing your own death from outside your body
91-95Time loops: reliving same terrifying moment repeatedly
96-00Something pretending to be you in your life

🏚️ Nightmare Settings (d100)

Roll for where the nightmare takes place:

d100 Nightmare Setting
01-05Abandoned hospital with flickering lights
06-10Endless library with impossible architecture
11-15Childhood school after dark, empty
16-20Foggy cemetery with moving shadows
21-25Derelict subway station, trains never arrive
26-30Family home with rooms that shouldn't exist
31-35Underwater city of impossible angles
36-40Forest where trees bleed and whisper
41-45Carnival or fair after everyone has left
46-50Church with inverted crosses and backwards prayers
51-55Empty city streets, wrong colors in sky
56-60Basement that goes down infinitely
61-65Museum where exhibits come alive
66-70Theater showing a play about your life
71-75Meat locker filled with familiar faces
76-80Office building, all coworkers are corpses
81-85Beach where ocean is made of darkness
86-90Asylum where you're told you've always been
91-95Void with floating doorways to nowhere
96-00Investigation site, but everything is wrong

👁️ Nightmare Elements (d100)

Roll for specific disturbing details to add:

d100 Nightmare Element
01-05Clock ticking backwards, time running out
06-10Writing that changes whenever you look away
11-15Laughter echoing from everywhere and nowhere
16-20Photographs of events that haven't happened yet
21-25Hands reaching from walls, floors, ceiling
26-30Your face on other people's bodies
31-35Objects aging and decaying before your eyes
36-40Gravity shifts randomly, physics don't work
41-45Everyone speaking in unison
46-50Symbols burning themselves into surfaces
51-55Blood seeping through walls like sweat
56-60Dolls or mannequins turning to watch you
61-65Music box playing same tune endlessly
66-70Shadows where there should be light
71-75Voices of the dead calling your name
76-80Your hands covered in blood, source unknown
81-85Eyes opening on walls, ceiling, floor
86-90Screaming that won't stop, gets louder
91-95Realization you're the monster everyone fears
96-00Entity from investigation appears, knows things it shouldn't

🔮 Prophetic Nightmare Clues (2d10)

Optionally, roll on this table to include a clue to the investigation (presented symbolically):

2d10 Prophetic Element
2Vision of next victim, but face obscured
3Symbolic representation of killer's identity
4Location of next event shown in distorted way
5Date and time appear repeatedly everywhere
6Warning from dead victim about what's coming
7A name spoken over and over in different voices, never clearly enough to catch
8The culprit's hands, doing something incriminating, without the rest of them visible
9A map or route shown in reverse, as if traced by something fleeing
10An object - mundane but specific - that will appear at the scene before the investigators recognize its significance
11The same door appearing in multiple scenes; what's behind it is never shown
12A conversation between two people whose faces can't be seen; the words are almost intelligible
13Symbols or writing visible in reflections but not on direct surfaces
14A sequence of numbers that corresponds to nothing obvious yet
15The victim's perspective in their last moments, but compressed and scrambled out of order
16A location seen from an impossible angle - underground, above the ceiling - revealing something hidden
17Everyone in the dream looks wrong in the same specific way; the wrongness is the clue
18A figure that is clearly not human moving confidently among people who don't notice
19The sound of something that should be silent - a photograph, a painting, a page of text
20The dreamer sees themselves from outside, doing something they have no memory of and no desire to do

💡 Using Nightmares in Your Game

When to Use

  • After significant sanity loss
  • When investigators sleep near cursed locations
  • Following encounters with Mythos entities
  • As transition between investigation scenes
  • To foreshadow upcoming dangers
  • When a player needs spotlight time

Presentation Tips

  • Describe vividly but let player fill in details
  • Ask what the character does in the nightmare
  • Make prophetic elements subtle, not obvious
  • Players can interpret meaning themselves
  • Don't require sanity roll unless especially horrific
  • Let nightmares affect roleplay choices