⚙️ Equipment & Gear

Standard weapons, tools, aetheric devices, and transport used across the Empire. Use as a quick reference for purchasing, looting, or equipping characters on the fly.

🔫 Weapons

Common arms carried by agents, soldiers, nobles, and street fighters

WeaponTypeRangeNotesCost
Flintlock PistolFirearmShort1 shot before reloading (2 actions); reliable, cheap4 crowns
Percussion RevolverFirearmShort6 shots; favoured by agents and officers12 crowns
Aetheric PistolEnergyMediumAetheric charge, 8 shots per cell; no reload noise45 crowns
Steam RifleFirearmLongPressurised bolt; louder than powder, harder to trace28 crowns
Compressed-Air CarbinePneumaticMediumNear-silent; lower penetration; favoured by spies20 crowns
Clockwork CrossbowMechanicalMediumSpring-loaded, repeating; 4 bolts before rewind15 crowns
Gentleman's Sword CaneMeleeCloseConcealed blade; +1 to surprise attacks; socially acceptable8 crowns
Engineer's Wrench (heavy)MeleeCloseImprovised; heavy bludgeon; doubles as a tool1 crown
Voltaic GauntletEnergy / MeleeCloseDelivers aetheric shock on contact; recharges slowly60 crowns
Gyro-GrenadeExplosiveThrownSpins before detonating; 3-second fuse; area effect6 crowns each
Smoke Bomb (aetheric)DeviceThrownObscures vision for 2 rounds; leaves no residue3 crowns each
Flamethrower PackFireShort coneTwo-person operation; 6 uses; illegal in city limits90 crowns

🔧 Tools & Gadgets

Everyday equipment for engineers, inventors, spies, and field operatives

ItemFunctionNotesCost
Aetheric CompassNavigation / DetectionPoints toward the nearest active aetheric source; useful underground18 crowns
Clockwork Lock-Pick SetSecurity / InfiltrationMechanical picks; +2 to lock-picking rolls; illegal to carry openly22 crowns
Portable Steam DrillConstruction / BreachHeavy; requires 2 minutes to operate; breaches stone or iron doors35 crowns
Aetheric LanternIlluminationProduces steady white light; no flame risk; 8-hour cell7 crowns
Signal Mirror (coded)CommunicationHeliograph codes; line-of-sight range; silent2 crowns
Pneumatic Message Tube (portable)CommunicationOne-way; fires a canister up to 50 metres; used in buildings14 crowns
Aetheric RecorderSurveillance / IntelligenceRecords up to 10 minutes of sound onto a wax cylinder40 crowns
Clockwork GrappleMobility / InfiltrationSpring-fired hook; 20-metre cable; hand-crank retract25 crowns
Pressure Suit (partial)ProtectionGoggles and sealed coat; protects against steam, gas, minor explosions30 crowns
Alchemical Acid VialBreach / SabotageDissolves iron or steel in 2 minutes; small quantity; glass container9 crowns
Engineer's ToolkitRepair / ConstructionFull set; required for complex mechanical repairs; 5 kg12 crowns
Magneto-SpectaclesDetectionReveals aetheric currents and recent energy discharge as a faint glow55 crowns

✨ Aetheric Devices

High-end aetheric technology — powerful, expensive, and regulated by the Crown

DeviceFunctionSide EffectCost
Aetheric Displacement CoilShort-range teleportation (up to 10 metres)Leaves a visible flash; disorientation on arrival200 crowns
Thought Amplifier HelmExtends sender's voice as clear speech in the listener's mind (short range)Headaches with extended use; bleed-through emotions150 crowns
Temporal DeceleratorSlows a small area to half speed for 6 secondsEverything inside ages 10 seconds; drains cell completely350 crowns
Aetheric Cloak GeneratorRenders one person effectively invisible to aetheric detectionDoesn't affect visible light; emits faint hum180 crowns
Resonance DisruptorTemporarily disables all mechanical devices in 5-metre radiusAffects friendly gadgets equally; 30-second duration120 crowns
Aetheric ProjectorCasts a photographic-quality illusion of a person or sceneVisible trembling at edges; no sound reproduction280 crowns
Bio-Restoration InjectorSeals wounds and stabilises the critically injured instantlySevere pain during treatment; 24-hour recovery required90 crowns
Aetheric SiphonDraws power from nearby aetheric sources to charge devicesUnpredictable in unstable aetheric zones; can overload75 crowns

🚂 Transport

Personal and group conveyances — from street-level to sky

VehicleCapacitySpeedNotesCost (hire / own)
Hansom Steam-Cab2 passengersCity fastUbiquitous in upper city; driver logs destinations2 pennies / 80 crowns
Cargo Automaton Cart500 kg freightCity slowFollow-programme only; useful for unattended delivery5 pennies / 120 crowns
Personal Velocipede1 riderCity mediumPedal-steam hybrid; quiet; fits in alleyways— / 18 crowns
Steam Launch (river)8 passengersRiver mediumLow draught; passes under bridges; carries small cargo4 pennies / 200 crowns
Aetheric Skiff4 passengersAir fastLow altitude only; no weapons hardpoints; quiet— / 800 crowns
Military Dirigible30 crew + cargoAir mediumArmoured; weapons fitted; requires Crown registryCharter / Not civilian
Private Airship (mid-class)12 passengersAir mediumCabins, small cargo hold; most common smuggling vessel20 crowns/day / 4,000 crowns
Express Steam-Train (ticket)SharedRail fastCity-to-city; luggage inspected; Ministry informants common8 pennies per leg