🎲 GM Quick Reference
Essential tables for running sci-fi sessions. When you need a spacer name, ship designation, or complication on the spot - roll or choose instantly.
👤 Spacer Names (d100)
Names for traders, station residents, corporate personnel, and spacers
1-25
- Kira Tanaka
- Marcus Chen
- Zara Okoye
- Viktor Sokolov
- Amara Singh
- Jin Park
- Isabella Rossi
- Ahmed Hassan
- Nova Reeves
- Dmitri Volkov
- Yuki Sato
- Rafael Silva
- Aria Nguyen
- Lars Bjornsson
- Priya Patel
- Cassius Drake
- Mei Lin
- Jamal Washington
- Freya Anders
- Takeshi Yamamoto
- Natalia Kozlov
- Diego Mendoza
- Sienna Cross
- Mikhail Petrov
- Kenji Nakamura
26-50
- Lyra Stone
- Anton Volkov
- Zuri Adeyemi
- Soren Larsen
- Indira Kapoor
- Phoenix Atwood
- Hikari Suzuki
- Omar Farouk
- Valentina Cortez
- Erik Thorsen
- Asha Desai
- Leon Graves
- Sakura Mori
- Ibrahim al-Rashid
- Carmen Ortiz
- Magnus Eriksson
- Lana Reznikov
- Jax Holloway
- Yara Nazari
- Andrei Sokolov
- Celeste Moreau
- Riku Tanaka
- Nadia Volkov
- Axel Hoffman
- Talia Reeves
51-75
- Hiroshi Watanabe
- Mara Santos
- Klaus Weber
- Layla Mahmoud
- Alexei Romanov
- Nova Sterling
- Kaito Hayashi
- Elena Volkov
- Mateo Rodriguez
- Sage Winters
- Yuri Lebedev
- Anika Jansen
- Ryker Stone
- Yasmin Khalil
- Nikolai Petrov
- Iris Chen
- Gabriel Torres
- Skye Morrison
- Dimitri Volkov
- Luna Park
- Felix Brenner
- Zara Malik
- Ivan Sokolov
- Atlas Cross
- Haruki Ishikawa
76-100
- Nia Williams
- Gregor Volkov
- Aurora Santos
- Maksim Ivanov
- Kendra Blake
- Akira Tanaka
- Stella Moreno
- Sergei Volkov
- Ember Reeves
- Jin-ho Kim
- Mila Kozlov
- Orion Drake
- Hana Sato
- Tariq Hassan
- Echo Sterling
- Vasily Romanov
- Mika Yamamoto
- Jace Holloway
- Zahra Nazari
- Pavel Sokolov
- Cora Winters
- Kai Chen
- Vera Volkov
- Cruz Mendoza
- Astrid Larsen
🗣️ Spaceport Rumors (2d10)
What travelers overhear in station bars, trade halls, and docking bays
| 2d10 | Rumor |
|---|---|
| 2 | "Frontier station Echo-7 went dark three cycles ago. Last transmission was screaming. Company says it was a reactor malfunction." |
| 3 | "Hauler captain swears he saw something in deep space between Proxima and Barnard's Star. Something big. Company erased his flight logs." |
| 4 | "New synthetic workers on Delta Station don't sleep. Don't eat. Started writing the same equation on every surface when no one's watching." |
| 5 | "Outer rim colonies reporting strange signals. Always at 0300 station time. Always the same 47-second loop. No one can translate it." |
| 6 | "Corporate auditor showed up unannounced at Minerva Station. Entire administration vanished overnight. She's still there. Running things." |
| 7 | "Independent miners found something in the asteroid belt. Sold it to a collector. Now the buyer and seller are both missing. The artifact isn't." |
| 8 | "Jump gate malfunction sent a ship backward in time three hours. Crew met themselves. Both versions are insisting they're the originals." |
| 9 | "Terraforming team on Kepler-442 quit en masse. Won't say why. Contract violation penalties bankrupted them all. None of them care." |
| 10 | "Black market tech dealer selling 'genuine alien artifacts.' Claims they're from the Ancients. Some of them actually work. That's the problem." |
| 11 | "Military corvette made an emergency stop here. Crew on medical leave. None of them will talk. All of them started growing their hair long to cover their necks." |
| 12 | "Station administrator doubled security rations and rotated every guard shift. No announcement. Nobody's asking questions out loud." |
| 13 | "Passenger liner arrived three weeks late. Captain claims the route was clear. Manifest shows everyone aboard when they left. Count doesn't match now." |
| 14 | "Corporate lab on Helix Platform sealed its lower decks. Environmental hazard, officially. The hazard team that went in requested twice the pay to go back." |
| 15 | "Scout probe came back from the uninhabited system. Someone had already been there. Structures. Recent. No known faction claims them." |
| 16 | "Fuel depot near the rim is offering below-market prices. Has been for months. Nobody understands how. Nobody's asking too loudly either." |
| 17 | "Cargo hauler docked with an extra crewmember. Nobody aboard can explain where she came from. She insists she's always been there. Logs agree." |
| 18 | "Diplomatic vessel from the inner systems ran silent for six days. When they reestablished contact, their positions on three pending treaties had completely reversed." |
| 19 | "Two rival megacorps issued a joint statement. No explanation, no context, no prior contact. Legal teams on both sides say they didn't draft it. Both seals are genuine." |
| 20 | "The old derelict in sector nine moved. Not drifted. Moved. Repositioned itself eight degrees off its established drift vector. Engines have been cold for thirty years." |
🔍 Tech Salvage & Loot (2d10)
Items found in derelicts, on bodies, or during searches
| 2d10 | Item Found |
|---|---|
| 2 | Data chip labeled "Project Lazarus - Eyes Only". Encrypted. Last access date is three weeks from now. |
| 3 | Prototype multi-tool with corporate logo filed off. Works perfectly. Repairs itself. Has one function that's locked with biometric no longer available. |
| 4 | Personal effects: photos, letters, wedding ring. DNA scan shows they belonged to someone who died 10 years ago. Items are only weeks old. |
| 5 | Damaged cybernetic implant. Military-grade. Removed recently - still has tissue attached. Serial number traces to active-duty soldier currently on deployment. |
| 6 | Unregistered credit chip. 50,000 credits. Transaction history shows single deposit from account that doesn't exist. Funds are clean. Too clean. |
| 7 | Alien artifact (or very good fake). Museum-quality. Authenticates as 2 million years old. Also authenticates as manufactured last Tuesday. |
| 8 | Encrypted message cylinder. Old-style physical security. Opening it triggers quantum transmission to unknown location. Can only be opened once. |
| 9 | Medical scanner showing strange readings. Detects six life signs in empty room. Points to specific coordinates. Readings suggest "human but wrong." |
| 10 | Ship component that shouldn't exist. Would improve jump drive efficiency by 200%. Violates three laws of physics. Probably works anyway. |
| 11 | Personal AI assistant. Owner deceased. AI insists owner is still alive, just "between bodies right now." Knows things it shouldn't. Very helpful. |
| 12 | Survey drone with corrupted memory. Last recorded coordinates lead to an uncharted system. Footage before the corruption is mostly static. One frame isn't. |
| 13 | Locked strongbox, corporate markings stripped. Contains three unmarked vials of a clear liquid and a handwritten note that just says "don't." |
| 14 | Decommissioned security badge. Access level: maximum. Expiry date: never. Employee photo is of no one on record. Badge still works on every door. |
| 15 | Emergency beacon, manually disabled from the inside. Logs show it was activated and then shut off. Registered to a ship that was declared lost five years ago. |
| 16 | Navigation computer, wiped. Partial recovery shows the last six destinations were all the same coordinates. Coordinates don't correspond to any known location. |
| 17 | Cargo manifest for goods that don't appear to exist. Shipping weight, volume, and customs tags all check out. Every item description reads "miscellaneous." |
| 18 | Experimental weapon prototype, safety mechanisms removed. Field notes suggest it works as intended. Notes also suggest the inventor was frightened of it. |
| 19 | Black-market neural archive containing someone's complete memories up to a specific moment. The final memory is of hiding this device. They were hiding it from something close. |
| 20 | Intact first-contact protocol module, used. Activation log shows a full exchange. Forty-seven hours of translated dialogue. Content classified at a level that shouldn't exist. |
🎭 NPC Personality Quirks (2d10)
Quick traits for spacers, traders, and station personnel
| 2d10 | Personality Quirk |
|---|---|
| 2 | Spacer through and through. Uncomfortable with gravity. Constantly floating objects in low-g out of habit. Moves like gravity is optional. |
| 3 | Augmented to the point of post-humanity. More synthetic than organic. Refers to baseline humans as "legacy hardware." Not unkindly. |
| 4 | Paranoid about surveillance. Writes nothing down. Uses verbal code. Changes communication devices weekly. Probably justified given what they've seen. |
| 5 | Corporate through and through. Every decision through cost-benefit analysis. Refers to morality as "inefficient resource allocation." Dead serious. |
| 6 | Frontier colonist. Finds stations claustrophobic. Needs to see sky (even simulated). Talks about "real dirt" and "actual weather" constantly. |
| 7 | Jump-sick. FTL travel affects them badly. Sees things between jumps. "The spaces between spaces." Might be hallucinations. Might not be. |
| 8 | Military veteran. Can't break formation habits. Uses rank terminology for everyone. Tactical assessment of every room. Sleeps in shifts. |
| 9 | Synthetic rights activist. Treats AIs as people. Gets angry when others don't. Has strong opinions about "digital slavery." Making people uncomfortable. |
| 10 | Old-timer. Remembers "before the wars." Constantly comparing everything to "how it used to be." Usually right about the decline. |
| 11 | Religious in ways that make people uneasy. Worships the stars themselves. Prays to void. Says space "talks back if you listen." Disturbingly calm. |
| 12 | Medic turned trader. Still carries a full kit. Can't help stopping to assess everyone's health. Slips into clinical detachment at odd moments. Gives unsolicited diagnoses. |
| 13 | Obsessive record-keeper. Logs everything. Meals, conversations, atmospheric readings. Swears by the data. Occasionally the data is the only thing keeping them sane. |
| 14 | Runs on stimulants and guilt. Always apologizing for things nobody noticed. Incredibly competent under pressure. Falls apart when things are actually fine. |
| 15 | Former corporate drone who quit and is intensely proud of it. Brings it up constantly. Still uses corporate jargon without realizing. The habit is stronger than the ideology. |
| 16 | Quietly terrified of the dark but works in space. Has developed elaborate rituals for entering unlit spaces. Extremely fast once the lights are on. Never discusses it. |
| 17 | Collects other people's stories. Trades them like currency. Remembers every detail. Uses them at unexpected moments. Probably knows things they shouldn't. |
| 18 | Claims to have met a genuine alien intelligence once. Description is consistent and specific. No corroborating evidence. Eyes go strange when talking about it. Believes completely. |
| 19 | Black-site survivor. Refuses to say which one. Has skills that shouldn't exist at their apparent rank. Gets very quiet when asked direct questions. Scars are carefully hidden. |
| 20 | Every interaction is a test. Asks questions with known answers. Watches for inconsistency. Smiles at everything. Has not trusted a single person in years. Possibly justified. |
⚠️ Space Complications (2d10)
When things are going too smoothly, roll for obstacles
| 2d10 | Complication |
|---|---|
| 2 | System Malfunction: Critical ship system fails. Life support, navigation, or jump drive. Can be repaired but takes time you don't have. |
| 3 | Corporate Audit: Random inspection by authorities. Extremely thorough. Any contraband will be found. Refusal means instant suspicion. |
| 4 | Quarantine Lock: Station/ship placed under quarantine. Medical emergency, real or fabricated. No one in or out. Situation deteriorating. |
| 5 | Pirates Inbound: Radar shows ships on intercept course. Too fast to outrun. Too many to fight. Demands incoming. Options limited. |
| 6 | Jump Point Instability: FTL jump point showing dangerous fluctuations. Use it and risk getting lost in space-time. Wait and risk pursuers catching up. |
| 7 | Debt Called In: Someone you owe finds you. Payment demanded immediately. Can't pay. They're very creative about alternative arrangements. |
| 8 | Cargo Issues: Your cargo is illegal, damaged, or has developed sentience. Client won't accept it. Can't unload it. It's becoming a problem. |
| 9 | Witness: You witnessed something you shouldn't have. They know you saw. They're making sure you understand the importance of discretion. Permanent discretion. |
| 10 | Asteroid Field: Course takes you through debris field. Can't go around - no time/fuel. Navigation required. Damage likely. Alternative is worse. |
| 11 | Beacon Failure: Transponder offline. No one knows who you are. Stations treating you as hostile. Every ship is a potential threat. Repairs expensive. |
| 12 | Fuel Emergency: Calculations were off. Reserve tanks lower than expected. Nearest refueling point is not on good terms with you. Negotiations required. |
| 13 | Crew Conflict: Tension aboard ship finally breaks. Two crew members at an impasse. Mission can't proceed until it's resolved. Taking sides makes it worse. |
| 14 | False Distress Signal: Emergency beacon detected. Could be genuine. Could be bait. Ignoring it has consequences either way. The decision is yours. |
| 15 | Navigation Blackout: Charts for this sector are wrong or missing. The route you planned doesn't match reality. Flying on instruments and instinct from here. |
| 16 | Unexpected Passenger: Someone is aboard who shouldn't be. Stowaway, smuggled refugee, or something stranger. Destination is now a problem for everyone involved. |
| 17 | Communication Intercept: Someone is listening to your transmissions. Either they already have what they need, or they're still waiting. Either outcome is dangerous. |
| 18 | Sensor Ghost: Something is following you at the edge of scanner range. Matches course changes. Accelerates when you do. Vanishes when targeted directly. |
| 19 | Jurisdiction Dispute: Two factions both claim authority over your current location. Both want your cooperation. Complying with one means defying the other. Both have guns. |
| 20 | Anomalous Contact: Something hailed you. Responds to queries in perfect standard trade-tongue. Doesn't appear on sensors. Signal origin is ahead of you, behind you, and here simultaneously. |