Getting In
The entrance to Iniquity’s Favor is guarded by enchantment and a looming behemouth of a door guard.
The entire establishment is under a permenant Anti-Magic Field enchantment.
He might not speak much or be overly intelligent but he knows how to play the game. Think buffed up Minotaur complete with a great club.
He will allow regular to enter without charging them a fee. He will charge the party 5-20gp / person depending on how he’s feeling.(5d4)
- If the party argues, the price will double.
- If they continue to argue, more bouncers will appear along with a ‘manager’ (int:16) and the party will be asked to leave unless they can persuade the group to let them in.