Adventures May 20, 2026 RPGAnywhere

Iniquity;s Favor

Hidden within the city beneath a small tavern lies a famous and infamous den of ill-repute. Finding the entrance is the ā€˜easy part.’ Surviving with their wits, lives and gold could be the toughest challenge would be heroes could face.

Getting In

The entrance to Iniquity’s Favor is guarded by enchantment and a looming behemouth of a door guard.

The entire establishment is under a permenant Anti-Magic Field enchantment.

He might not speak much or be overly intelligent but he knows how to play the game. Think buffed up Minotaur complete with a great club.

He will allow regular to enter without charging them a fee. He will charge the party 5-20gp / person depending on how he’s feeling.(5d4)

  • If the party argues, the price will double.
  • If they continue to argue, more bouncers will appear along with a ‘manager’ (int:16) and the party will be asked to leave unless they can persuade the group to let them in.