Traits and Skills

In Infinite Horizons, your character's capabilities are defined by two fundamental categories: Traits and Skills. These elements work together to create a unique and adaptable character, ready for any adventure across the infinite possibilities of the game world.

Traits: Your Innate Aptitudes

Traits represent your character's fundamental, inherent talents and raw potential. They are broad categories that define your natural abilities in different aspects of being. Every character has six Traits, each contributing to their core identity and how they interact with the world.

Your Six Traits
  • Body: Your physical strength, constitution, stamina, and resilience. This trait governs your raw power, endurance, and ability to withstand physical stress.

  • Finesse: Your agility, dexterity, coordination, and reflexes. This trait reflects your precision, grace, balance, and ability to perform intricate physical actions.

  • Wits: Your intelligence, reasoning, problem-solving, and analytical thinking. This trait represents your mental acuity, capacity for learning, and ability to devise clever solutions.

  • Awareness: Your sensory perception, intuition, alertness, and observational skills. This trait dictates how well you notice details, react to your surroundings, and perceive hidden truths.

  • Presence: Your charisma, force of personality, social influence, and leadership. This trait governs your ability to inspire, persuade, intimidate, and command attention from others.

  • Resolve: Your willpower, mental endurance, determination, and inner spiritual strength. This trait reflects your courage, self-discipline, and ability to resist mental or spiritual duress.

Skills: Your Learned Abilities

Skills represent your character's learned knowledge and practiced abilities. They define what your character knows how to do through training, experience, or study. When your character attempts an action, a relevant Trait is typically combined with a specific Skill to determine the outcome.

Your 24 Skills
  • Acrobatics: Used for tumbling, balancing, swinging, climbing with grace and agility, or performing complex evasive maneuvers.

  • Academics: Represents formal knowledge in history, sciences, mathematics, philosophy, and general learned information. Use it for research or recalling scholastic facts.

  • Arcana: Covers the practical understanding, knowledge, and interaction with supernatural phenomena, magic, psychic powers, and esoteric principles. Use it for identifying or manipulating strange energies.

  • Artistry: Your ability to create static or consumable art, such as painting, sculpting, writing prose or poetry, composing music, designing fashion, or culinary arts.

  • Athletics: Used for running, jumping, swimming, climbing (for strength/endurance), lifting, throwing (for power), and general physical exertion or sports.

  • Brawl: Your proficiency in unarmed combat, including fist-fighting, grappling, wrestling, and dirty fighting.

  • Craft: The general practical construction, repair, and modification of physical objects like carpentry, tailoring, basic electronics, simple mechanisms, or smithing.

  • Diplomacy: Your ability in formal negotiation, conflict resolution, forging agreements, and convincing others through reasoned argument or tact.

  • Empathy: Used for understanding emotions, reading subtle social cues, sensing motives, detecting lies, and comforting others.

  • Engineering: Covers the design, construction, and repair of complex mechanical, structural, or large-scale systems, from engines and starship reactors to fortifications or intricate magical automatons.

  • Investigation: Your skill in finding clues, making deductions, analyzing evidence, solving mysteries, following leads, and active research.

  • Intimidation: Used for coercion, threatening, and inspiring fear or submission to gain compliance through menace or aggressive display.

  • Leadership: Your ability to inspire, organize, command, and guide groups of people, manage subordinates, and direct tactical operations.

  • Lore: Represents obscure, esoteric, or highly specialized knowledge like specific myths, monster weaknesses, secret societies, ancient languages, or specific historical events.

  • Medicine: Your skill in healing, diagnosis, treatment of biological injuries and diseases, first aid, and surgery.

  • Melee: Your proficiency in armed, hand-to-hand combat using weapons like swords, axes, staves, knives, and other close-quarter armaments.

  • Performance: Used for engaging an audience through live presentation, such as acting, singing, dancing, public speaking, comedy, or playing instruments.

  • Pilot: Your skill in operating vehicles of any kind, including land-based, airships, sailing ships, starships, mechs, or fantastical mounts and magical conveyances.

  • Ranged: Your proficiency in armed combat at a distance, using weapons like bows, firearms, energy weapons, or thrown weapons.

  • Stealth: Used for concealment, silent movement, blending into surroundings, avoiding detection, and setting up ambushes.

  • Strategy: Your ability for long-term planning, grand tactical decisions, campaign management, outmaneuvering opponents on a broader scale, and handling logistics.

  • Survival: Your knowledge of wilderness living, environmental adaptation, foraging, tracking, navigating natural environments, predicting weather, and basic animal handling.

  • Tech: Deals with digital systems, computing, hacking, electronic security, advanced gadgetry, cybernetics, and programming. In fantasy settings, this might relate to complex magical devices.

  • Thievery: Your skill in covertly acquiring property, bypassing security devices (locks, safes, alarms), sleight of hand for illicit purposes, and disguises for criminal intent.

Traits and Skills: Your Campaign, Your Rules

The core of Infinite Horizons is its flexible Trait and Skill system. While we provide a comprehensive list of 24 skills, they are meant to be a starting point. This system is designed to be easily adaptable, allowing you and your Storyteller to swap out skills to better fit the unique setting of your campaign. Running a sci-fi space opera? We've got you covered. A high-fantasy dungeon crawl? Swap a few skills and you're ready to go.

The most important thing is that the skills reflect the story you want to tell.

So feel free to change "Tech" to "Religion," "Pilot" to "Bestiary," or create your own custom skills entirely.

We encourage you to make the game your own—after all, it's your horizon.